Kindergarten Technology Applications South Dakota Standards

99 standards - South Dakota standards

These are the official Kindergarten Technology Applications South Dakota standards — the exact codes and student expectations kindergarten teachers are required to teach and South Dakota state test assesses. Browse every standard below, then generate a print-ready, standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

Students use technology to locate and acquire information.

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Information Literacy

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Students exchange information and ideas for an identified purpose through Information Technologies.

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Information & Communication Technology Processes

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Students evaluate and select information tools based on the appropriateness to specific tasks

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Students recognize and demonstrate skills in operating technological systems.

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Information & Communication Technology Tools

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Students investigate the advantages and disadvantages of technology.

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Students understand the safe, ethical, legal, and societal issues related to technology.

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Social Interactions in Information & Communication Technology

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Students analyze the relationships and the connections between technologies in different fields of study and how they apply to communities.

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Students analyze the parts of a technological system in terms of input, process, output, and feedback.

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Students understand the history and progression of technology in relation to the development and design of future technology.

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Nature, Concepts and Systems (systems thinking, interactions, and design)

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K.CP.2.1

Identify information technologies used for communicating ideas.

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K.CT.1.1

Describe technology using accurate terminology.

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K.CT.1.2

Use input/output devices to operate various technologies.

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K.CT.3.1

Recognize technology as a tool to help complete a task.

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K.IL.1.1

Identify what information is.

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K.IL.1.2

Recognize that information can be represented in a variety of ways.

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K.NC.1.1

Identify three human-made objects.

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K.NC.2.1

Identify that parts make a whole.

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K.NC.3.1

Identify technologies used in the home.

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K.SI.1.1

Demonstrate respect for the work of others.

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K.SI.1.2

Identify five ways to respect equipment.

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K.SI.2.1

Recognize that an advantage is desirable and that a disadvantage is undesirable.

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Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.

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Knowledge Constructor

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Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.

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Global Collaborator

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Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.

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Creative Communicator

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Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.

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Innovative Designer

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Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical.

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Digital Citizen

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Students develop and employ strategies for demonstrating an understanding of and solving problems in ways that leverage the power of technological methods to develop and test solutions.

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Computational Thinker

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Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences.

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Empowered Learner

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K.ET.CC.1

Students evaluate and select a variety of platforms and tools to create products and communicate with others to appropriately complete tasks.

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K.ET.CC.1.1

Select the most appropriate creation tool from a teacher-generated collection.

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K.ET.CC.2

Students create original artifacts or responsibly remix or repurpose existing digital resources.

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K.ET.CC.2.1

Use various materials to create a display of physical items to introduce the concepts of cut, copy, and paste.

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K.ET.CC.3

Students select the appropriate medium and communicate clear, complex ideas through the use of visualizations for an intended audience.

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K.ET.CC.3.1

Define the term audience as it applies to digital communications.

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K.ET.CC.3.2

Compare and contrast different audiences and the effects this has on communication strategies.

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K.ET.CT.1

Students select appropriate technology to analyze data, create models, and problem-solve through the use of logical thinking.

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K.ET.CT.1.1

With support, create a model or graph to express possible solutions to a problem.

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K.ET.CT.2

Students use the computational thought process to represent data, deconstruct problems, identify key information, and formulate solutions.

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K.ET.CT.2.1

With support, use materials to explore data and suggest a solution.

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K.ET.CT.3

Students will recognize basic concepts of automation including decomposition, abstraction, use algorithmic thinking, and pattern recognition.

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K.ET.CT.3.1

Break down everyday problems or routines into smaller, more manageable steps. (Basic coding)

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K.ET.CT.3.2

Demonstrate an understanding and apply student and teacher-led directions including forward, backward, right, left, up, and down.

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K.ET.DC.1

Students will demonstrate an understanding of the importance of creating and maintaining a positive online identity and the permanence and future impact of their online and offline decisions when using digital technology.

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K.ET.DC.1.1

Recognize positive daily etiquette in relation to positive online etiquette.

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K.ET.DC.2

Students will practice positive, safe, legal, and ethical behavior when using technology.

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K.ET.DC.2.1

Define digital citizenship.

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K.ET.DC.2.2

Identify appropriate and safe behaviors in real-world situations.

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K.ET.DC.2.3

With guidance, practice ways to be safe online as it relates to a given task and application.

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K.ET.DC.3

Students demonstrate and promote respect for using and sharing the intellectual property of others and themselves.

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K.ET.DC.3.1

Demonstrate an understanding that digital resources (videos, images, text) are created by others and must be used respectfully.

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K.ET.DC.4

Students demonstrate an understanding of how personal data is collected, tracked, and used, how to maintain privacy, and how to safely share it online.

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K.ET.DC.4.1

Identify what information is considered “personal data”.

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K.ET.DC.4.2

Demonstrate an understanding of how to stay safe online by evaluating situations when information should and should not be shared.

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K.ET.EL.1

Students will develop technology strategies to achieve and reflect on learning goals to improve outcomes.

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K.ET.EL.1.1

Demonstrate an understanding of how to create learning goals.

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K.ET.EL.1.2

Recognize technology as a tool to help achieve learning goals.

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K.ET.EL.2

With or without support, students build networks of experts and peers to enhance their learning.

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K.ET.EL.2.1

Participate in teacher-led collaboration with peers and experts using video, audio, and text-based resources.

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K.ET.EL.3

Students improve learning by seeking feedback from others using digital tools and other resources to demonstrate learning in a variety of ways.

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K.ET.EL.3.1

Identify and explore feedback from peers and make improvements.

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K.ET.EL.4

Students demonstrate an understanding of how technology works, know how to independently troubleshoot, and are not afraid to take a risk in choosing and utilizing new or current technologies for learning.

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K.ET.EL.4.1

Utilize grade-level appropriate technology vocabulary.

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K.ET.EL.4.2

Demonstrate troubleshooting techniques when appropriate.

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K.ET.EL.4.3

Demonstrate an understanding of user input options to achieve the desired output from the device.

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K.ET.EL.4.4

Recognize letters and numbers on a keyboard.

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K.ET.GC.1

Students will use collaborative digital tools to connect with people of different backgrounds, cultures, and points of view to examine local, national, and global issues.

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K.ET.GC.1.1

With support, recognize examples of diversity through the use of images, videos, and texts.

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K.ET.GC.1.2

Identify specific differences between community issues and world issues.

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K.ET.GC.2

In a collaborative team, students will perform a variety of roles to complete a project or solve a problem using digital tools.

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K.ET.GC.2.1

Identify and apply various roles within a group to complete a collaborative task.

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K.ET.ID.1

With or without the use of technology, students can apply a design process to generate ideas, consider possible solutions, create a plan to solve a problem, and share their innovative ideas with others.

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K.ET.ID.1.1

Describe a problem found within the classroom and express an understanding of why it is a problem.

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K.ET.ID.1.2

Utilize a digital tool to assist in sharing solution ideas with others.

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K.ET.ID.2

Students persevere when researching and solving open- ended problems and use trial-and-error strategies to test and refine prototypes.

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K.ET.ID.2.1

With support, examine the possible issues of a suggested solution or prototype.

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K.ET.ID.2.2

Demonstrate perseverance when completing a challenging task even when a task fails.

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K.ET.ID.2.3

Verbally share suggested improvements to be made to the solution or prototype.

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K.ET.KC.1

Students employ appropriate research techniques to effectively locate credible resources to help them in the learning process.

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K.ET.KC.1.1

With support, identify where information can be found.

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K.ET.KC.1.2

Demonstrate an understanding of the components that make a source credible by following teacher-selected examples.

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K.ET.KC.2

Students learn how to evaluate sources for currency, authority, accuracy, perspective and relevance.

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K.ET.KC.2.1

Identify the difference between fiction and non-fiction.

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K.ET.KC.2.2

With support, begin to recognize fact and opinion.

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K.ET.KC.3

Students use a variety of strategies and digital tools to organize information and make meaningful connections.

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K.ET.KC.3.1

With support, identify tools that can assist in organizing information.

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K.ET.KC.4

Students use digital tools to explore real world problems and issues and pursue potential solutions.

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K.ET.KC.4.1

As a class, identify examples of real-world problems.

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