High School Technology Applications South Dakota Standards

165 standards - South Dakota standards

These are the official High School Technology Applications South Dakota standards — the exact codes and student expectations high school teachers are required to teach and South Dakota state test assesses. Browse every standard below, then generate a print-ready, standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

9th-12th Grades

Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.

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Knowledge Constructor

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Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.

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Global Collaborator

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Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.

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Creative Communicator

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Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.

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Innovative Designer

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Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical.

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Digital Citizen

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Students develop and employ strategies for demonstrating an understanding of and solving problems in ways that leverage the power of technological methods to develop and test solutions.

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Computational Thinker

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Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences.

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Empowered Learner

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HS ET.GC.1.1

Connect and participate in online discussions about topics that encourage multiple perspectives on an issue with students and classrooms around the world.

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HS ET.GC.1.2

Debate the advantages and disadvantages of technology in the workplace and global society in relation to its widespread use, accessibility, and humanities reliance on technology.

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HS ET.GC.2.1

Use project management tools to organize individual and group tasks and reflect on participation and goal completion.

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HS ET.GC.2.2

Collaborate with peers using technology to compile, synthesize, produce, and disseminate creative works.

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HS.CT.KC.4.1

Select and apply technology tools for research, information analysis, problem solving, and decision making in content learning.

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HS.ET.CC.1

Students evaluate and select a variety of platforms and tools to create products and communicate with others to appropriately complete tasks.

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HS.ET.CC.1.1

Critique a variety of communication tools to effectively and efficiently communicate with a targeted audience and purpose.

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HS.ET.CC.2

Students create original artifacts or responsibly remix or repurpose existing digital resources.

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HS.ET.CC.2.1

Create and publish interdisciplinary artifacts and media-rich products, individually or collaboratively.

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HS.ET.CC.2.2

Apply principles of copyright, use digital citation tools and use strategies to avoid plagiarism when using the work of others as well as creating personal work.

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HS.ET.CC.3

Students select the appropriate medium and communicate clear, complex ideas through the use of visualizations for an intended audience.

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HS.ET.CC.3.1

Arrange data (e.g., images, diagrams, maps, graphs, infographics, videos, animations) from a variety of digital learning tools and resources to disseminate information to multiple audiences.

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HS.ET.CC.3.2

Critique a variety of communication tools to effectively and efficiently communicate with a targeted audience and purpose.

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HS.ET.CC.3.3

Implement and evaluate a communication plan to disseminate information to multiple audiences.

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HS.ET.CT.1

Students select appropriate technology to analyze data, create models, and problem-solve through the use of logical thinking.

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HS.ET.CT.1.1

Design and create prototypes of technology-based solutions to real-world problems.

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HS.ET.CT.1.2

Apply logical thinking to solve a complex problem by breaking it down into manageable parts.

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HS.ET.CT.2

Students use the computational thought process to represent data, deconstruct problems, identify key information, and formulate solutions.

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HS.ET.CT.2.1

Analyze data collected or retrieved from a variety of digital learning tools and resources to determine if patterns or trends are present.

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HS.ET.CT.2.2

Deconstruct data into its component parts and describe how they connect.

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HS.ET.CT.2.3

Develop a product to explain a complex interdisciplinary issue.

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HS.ET.CT.3

Students will recognize basic concepts of automation including decomposition, abstraction, use algorithmic thinking, and pattern recognition.

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HS.ET.CT.3.1

Identifying, analyzing, and implementing possible solutions with the goal of achieving the most efficient and effective combination of steps and resources.

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HS.ET.CT.3.2

Identify and solve a STEM problem using design process.

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HS.ET.CT.3.3

Formulate steps to solve problems that enable the use of a computer and other tools to arrive at a solution.

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HS.ET.DC.1

Students will demonstrate an understanding of the importance of creating and maintaining a positive online identity and the permanence and future impact of their online and offline decisions when using digital technology.

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HS.ET.DC.1.1

Evaluate immediate and long-range effects of ethical and unethical uses of technology.

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HS.ET.DC.1.2

Analyze the impact of social media on individuals and society.

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HS.ET.DC.2

Students will practice positive, safe, legal, and ethical behavior when using technology.

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HS.ET.DC.2.1

Critique personal digital footprint.

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HS.ET.DC.2.2

Use proper citation strategies to give credit to images and texts.

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HS.ET.DC.3

Students demonstrate and promote respect for using and sharing the intellectual property of others and themselves.

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HS.ET.DC.3.1

Evaluate the need for technology policies on a local, national and global level.

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HS.ET.DC.3.2

Comply with copyright law in regard to media usage, citing sources, and can explain the principle of fair use.

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HS.ET.DC.4

Students demonstrate an understanding of how personal data is collected, tracked, and used, how to maintain privacy, and how to safely share it online.

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HS.ET.DC.4.1

Investigate cyber-security issues in a technological society.

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HS.ET.DC.4.2

Apply safe practices in the sharing of personal information digitally and can explain how personal information may be stored by websites (ex: cookies).

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HS.ET.EL.1

Students will develop technology strategies to achieve and reflect on learning goals to improve outcomes.

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HS.ET.EL.1.1

Develop strategies for using digital learning tools and resources to plan, implement, and reflect upon a complex task.

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HS.ET.EL.1.2

Set personal learning goals and explore technologies to improve upon learning outcomes.

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HS.ET.EL.2

With or without support, students build networks of experts and peers to enhance their learning.

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HS.ET.EL.2.1

Develop a professional social network that relates to a potential chosen profession.

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HS.ET.EL.2.2

Work collaboratively with a group of peers in a digital setting using the strengths. Of each team member to improve the group’s end product.

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HS.ET.EL.3

Students improve learning by seeking feedback from others using digital tools and other resources to demonstrate learning in a variety of ways.

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HS.ET.EL.3.1

Analyze feedback to improve upon an authentic artifact that demonstrates learning

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HS.ET.EL.4

Students demonstrate an understanding of how technology works, know how to independently troubleshoot, and are not afraid to take a risk in choosing and utilizing new or current technologies for learning.

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HS.ET.EL.4.1

Using prior knowledge to troubleshoot common technology issues.

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HS.ET.EL.4.2

Offer to help peers when they can and accept help from others.

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HS.ET.GC.1

Students will use collaborative digital tools to connect with people of different backgrounds, cultures, and points of view to examine local, national, and global issues.

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HS.ET.GC.2

In a collaborative team, students will perform a variety of roles to complete a project or solve a problem using digital tools.

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HS.ET.ID.1

With or without the use of technology, students can apply a design process to generate ideas, consider possible solutions, create a plan to solve a problem, and share their innovative ideas with others.

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HS.ET.ID.1.1

Compare and contrast methods for problem-solving and decision-making.

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HS.ET.ID.1.2

Develop strategies to plan, implement and reflect upon a complex task.

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HS.ET.ID.1.3

Implement, document and present the design process.

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HS.ET.ID.2

Students persevere when researching and solving open-ended problems and use trial-and-error strategies to test and refine prototypes.

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HS.ET.ID.2.1

Formulate a technological solution using data-driven decision making.

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HS.ET.ID.2.2

Critically evaluate a design solution at multiple points of the design process and adjust processes and outcomes as needed for the desired outcome.

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HS.ET.KC.1

Students employ appropriate research techniques to effectively locate credible resources to help them in the learning process.

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HS.ET.KC.1.1

Gather and assess relevant information from a variety of digital resources.

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HS.ET.KC.1.2

Design a problem-based research project using technology to find and report information with properly cited sources.

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HS.ET.KC.2

Students learn how to evaluate sources for currency, authority, accuracy, perspective and relevance.

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HS.ET.KC.2.1

Evaluate the accuracy, relevance, appropriateness, comprehensiveness, and bias of electronic resources.

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HS.ET.KC.2.2

Analyze information based on factors such as date of publication, author, and perspective.

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HS.ET.KC.3

Students use a variety of strategies and digital tools to organize information and make meaningful connections.

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HS.ET.KC.3.1

Compile an organized set of resources using appropriate digital tools.

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HS.ET.KC.3.2

Use advanced search and filtering techniques to locate and compare sets of information using digital tools.

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HS.ET.KC.4

Students use digital tools to explore real world problems and issues and pursue potential solutions.

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HS.ET.KC.4.2

Investigate and apply simulations with real-world situations.

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Advanced Computer Programming (2020)

ACP 1

Utilize problem solving skills in a programming environment.

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ACP 1.1

Demonstrate the ability to compile, apply problem solving to debugging and executing programs.

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ACP 2

Employ advanced conventions for creation and design of a software program.

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ACP 2.1

Demonstrate the ability to compile, apply problem solving to debugging and executing programs.

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ACP 2.2

Examine software development processes.

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ACP 2.3

Implement the syntactical components of a program.

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ACP 3

Properly use language-fundamental commands and operations independently.

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ACP 3.1

Demonstrate the ability to use basic elements of a specific language.

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ACP 3.2

Employ basic arithmetic expressions in programs.

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ACP 3.3

Demonstrate the ability to use data types in programs.

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ACP 3.4

Incorporate functions/methods.

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ACP 4

Apply control structures.

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ACP 4.1

Demonstrate the ability to use relational and logical operators in programs.

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ACP 4.2

Investigate conditional statements.

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ACP 4.3

Implement loops in programs.

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ACP 5

Integrate arrays.

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ACP 5.1

Demonstrate the ability to use arrays in programs.

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ACP 5.2

Demonstrate the ability to use strings in programs.

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ACP 6

Implement object-oriented programming techniques.

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ACP 6.1

Demonstrate the ability to use existing classes.

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ACP 6.2

Demonstrate the ability to create user-defined classes.

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ACP 6.3

Demonstrate proper design principles with classes.

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Computer Programming I (2020)

CP 1

Identify and use a programming environment.

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CP 1.1

Demonstrate knowledge of software concepts.

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CP 1.2

Demonstrate the ability to compile, debug, and execute programs.

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CP 2

Employ standard conventions for creation and design of a software program.

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CP 2.1

Demonstrate the ability to use a standard programming style.

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CP 2.2

Recognize software development processes.

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CP 2.3

Identify the syntactical components of a program.

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CP 3

Properly use language-fundamental commands and operations.

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CP 3.1

Demonstrate the ability to use basic elements of a specific language.

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CP 3.2

Employ basic arithmetic expressions in programs.

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CP 3.3

Demonstrate the ability to use data types in programs.

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CP 3.4

Incorporate functions/methods.

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CP 4

Apply control structures.

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CP 4.1

Demonstrate the ability to use relational and logical operators in programs.

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CP 4.2

Investigate conditional statements.

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CP 4.3

Implement loops in programs.

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CP 5

Explore career opportunities in programming.

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CP 5.1

Identify personal interests and abilities related to Computer Programming/Software Engineering careers.

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CP 5.2

Investigate career opportunities, trends, and requirements related to computer programming/software engineering careers.

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CP 5.3

Demonstrate job skills for programming industries.

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Grades 9, 10, 11, 12

Students determine the reliability and relevancy of Information

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Students use technology to locate and acquire information.

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Information Literacy

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Students exchange information and ideas for an identified purpose through Information Technologies.

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Students understand the purpose of information technologies to communicate with a variety of collaborators.

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Information & Communication Technology Processes

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Students evaluate and select information tools based on the appropriateness to specific tasks

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Students use technology to enhance learning, extend capability, and promote creativity.

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Students recognize and demonstrate skills in operating technological systems.

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Information & Communication Technology Tools

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Students investigate the advantages and disadvantages of technology.

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Students understand the safe, ethical, legal, and societal issues related to technology.

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Social Interactions in Information & Communication Technology

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Students understand the purpose and demonstrate the use of the design process in problem solving.

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Students analyze the relationships and the connections between technologies in different fields of study and how they apply to communities.

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Students analyze the parts of a technological system in terms of input, process, output, and feedback.

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Students understand the history and progression of technology in relation to the development and design of future technology.

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Nature, Concepts and Systems (systems thinking, interactions, and design)

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9-12.CP.1.1

collaborate with external peers, experts, and others by using technology to compile, synthesize, produce, and disseminate information, models, and other creative works.

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9-12.CP.2.1

Adapt delivery of communication based on available information technologies.

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9-12.CT.1.1

Incorporate knowledge and enhanced usage skills to create a product.

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9-12.CT.1.2

Apply strategies for identifying and solving routine hardware and software issues.

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9-12.CT.2.1

Utilize a virtual learning environment as a strategy to build 21st century learning skills.

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9-12.CT.2.2

Investigate to apply expert systems, intelligent agents, and simulations in real-world situations.

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9-12.CT.2.3

Utilize online information resources routinely and efficiently to meet needs for collaboration, research, publication, communication, and productivity.

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9-12.CT.3.1

Select and apply technology tools for research, information analysis, problem solving, and decision making in content learning.

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9-12.CT.3.2

Organize and manage personal/professional information using technology tools. (e.g., finances, schedules, addresses, purchases, correspondence).

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9-12.IL.1.1

Design a research project using a variety of technologies to find information to solve a real-world problem.

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9-12.IL.2.1

Independently evaluates the accuracy, relevance, appropriateness, comprehensiveness, and bias of electronic information sources.

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9-12.NC.1.1

Compare and contrast how societal changes mirror innovations and emerging technologies.

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9-12.NC.1.2

Predict how the evolution of technology will influence the design and development of future technology.

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9-12.NC.2.1

Analyze technology systems to make informed choices.

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9-12.NC.3.1

Analyze intended and unintended impacts of a system.

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9-12.NC.3.2

Integrate technology into school, home and community.

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9-12.NC.3.3

Evaluate technologies that increase educational and workplace opportunities

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9-12.NC.4.1

Compare and contrast other problem-solving and decision-making methods.

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9-12.NC.4.2

Formulate a technological solution using data-driven decision making.

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9-12.SI.1.1

Evaluate the need for acceptable use policies.

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9-12.SI.1.2

Compile a list of immediate and long-range effects of ethical and unethical uses of technology on individual and society.

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9-12.SI.2.1

Analyze advantages and disadvantages of widespread use and reliance on technology in the workplace and in society as a whole.

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9-12.SI.2.2

compare and contrast society's influence on technology and technology's influence on society.

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