Grade 8 Technology Applications South Dakota Standards

115 standards - South Dakota standards

These are the official Grade 8 Technology Applications South Dakota standards — the exact codes and student expectations grade 8 teachers are required to teach and South Dakota state test assesses. Browse every standard below, then generate a print-ready, standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.

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Knowledge Constructor

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Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.

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Global Collaborator

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Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.

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Creative Communicator

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Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.

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Innovative Designer

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Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical.

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Digital Citizen

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Students develop and employ strategies for demonstrating an understanding of and solving problems in ways that leverage the power of technological methods to develop and test solutions.

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Computational Thinker

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Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences.

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Empowered Learner

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8.ET.CC.1

Students evaluate and select a variety of platforms and tools to create products and communicate with others to appropriately complete tasks.

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8.ET.CC.1.1

Evaluate the appropriateness of their chosen platform or tools before beginning and during the project, and after completion are able to justify their choice to an audience.

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8.ET.CC.1.2

Evaluate and implement effective collaborative technology to manage interpersonal communication and information.

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8.ET.CC.2

Students create original artifacts or responsibly remix or repurpose existing digital resources.

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8.ET.CC.2.1

Create original artifacts that contain properly remixed or repurposed material.

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8.ET.CC.3

Students select the appropriate medium and communicate clear, complex ideas through the use of visualizations for an intended audience.

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8.ET.CC.3.1

Select and justify a tool to create a visualization to effectively explain and clarify content and ideas to an audience.

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8.ET.CT.1

Students select appropriate technology to analyze data, create models, and problem-solve through the use of logical thinking.

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8.ET.CT.1.1

Investigate and compare the digital tools used to analyze data and create models for problem solving.

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8.ET.CT.1.2

Recommend and integrate applications that could be extended to other situations

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8.ET.CT.2

Students use the computational thought process to represent data, deconstruct problems, identify key information, and formulate solutions.

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8.ET.CT.2.1

Use data and patterns to design an efficient system to formulate solutions to test for intended outcomes.

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8.ET.CT.2.2

Compare the effect one system has on another system.

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8.ET.CT.3

Students will recognize basic concepts of automation including decomposition, abstraction, use algorithmic thinking, and pattern recognition.

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8.ET.CT.3.1

Investigate coding efficiency for patterns such as loops and functions and implementation of abstraction such as variables and parameters.

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8.ET.CT.3.2

Evaluate automation to the progression of technology and the impacts on society and careers.

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8.ET.DC.1

Students will demonstrate an understanding of the importance of creating and maintaining a positive online identity and the permanence and future impact of their online and offline decisions when using digital technology.

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8.ET.DC.1.1

Analyze risks and consequences of sharing information online and advocate for the importance of creating and maintaining a positive digital footprint for self and others.

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8.ET.DC.1.2

Examine the personal and societal positive and negative impacts of digital technology use.

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8.ET.DC.1.3

Implement and advocate strategies to maintain personal safety and avoid online victimization of self and others.

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8.ET.DC.2

Students will practice positive, safe, legal, and ethical behavior when using technology.

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8.ET.DC.2.1

Critique external and internal Acceptable Use Policies or Terms of Use.

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8.ET.DC.2.2

Advocate social rules of anti-bullying and cyberbullying to promote positive and healthy online communication, relationships, and mental health.

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8.ET.DC.2.3

Connect how technology can have positive and negative impacts on personal, professional and community relationships.

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8.ET.DC.3

Students demonstrate and promote respect for using and sharing the intellectual property of others and themselves.

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8.ET.DC.3.1

Advocate for the proper use of intellectual property and implement in all subject areas.

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8.ET.DC.3.2

Work with librarians and educators to demonstrate an understanding of how to add attribution to original works.

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8.ET.DC.4

S Students demonstrate an understanding of how personal data is collected, tracked, and used, how to maintain privacy, and how to safely share it online.

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8.ET.DC.4.1

Investigate cybersecurity vulnerabilities and their personal, local, and global impacts.

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8.ET.DC.4.2

Assess methods that online merchants collect information to target and market users.

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8.ET.EL.1

Students will develop technology strategies to achieve and reflect on learning goals to improve outcomes.

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8.ET.EL.1.1

Set and communicate personal learning goals, use digital tools to share with others, and reflect on their learning.

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8.ET.EL.1.2

Use a variety of digital tools to achieve their learning goals and justify the rationale for their selection.

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8.ET.EL.1.3

Create a digital portfolio to share their work and receive feedback from peers.

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8.ET.EL.2

With or without support, students build networks of experts and peers to enhance their learning.

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8.ET.EL.2.1

Apply individually selected and school approved virtual learning environments to collaborate, present, and publish information.

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8.ET.EL.2.2

Use collaborative technology to build a personal learning network.

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8.ET.EL.3

Students improve learning by seeking feedback from others using digital tools and other resources to demonstrate learning in a variety of ways.

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8.ET.EL.3.1

Evaluate a variety of digital tools and methods to effectively and efficiently gather and publish information.

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8.ET.EL.3.2

Utilize digital communication tools to obtain feedback to improve the overall quality of the product.

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8.ET.EL.4

Students demonstrate an understanding of how technology works, know how to independently troubleshoot, and are not afraid to take a risk in choosing and utilizing new or current technologies for learning.

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8.ET.EL.4.1

Implement the use of keyed technology to produce a product in any learning environment.

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8.ET.EL.4.2

Demonstrate the ability to locate and use documentation and online resources to help solve hardware/software problems.

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8.ET.EL.4.3

Apply their knowledge and skills from existing technologies and devices to successfully use new technologies.

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8.ET.EL.4.4

Demonstrate knowledge of a variety of multimedia tools to complete a task.

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8.ET.GC.1

Students will use collaborative digital tools to connect with people of different backgrounds, cultures, and points of view to examine local, national, and global issues.

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8.ET.GC.1.1

Evaluate digital tools to learn from and collaborate with peers, experts, and community members with different perspectives and knowledge bases from a diversity of cultures and geographic regions.

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8.ET.GC.1.2

Evaluate digital tools to connect with people of different backgrounds, cultures and different points of view.

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8.ET.GC.1.3

Evaluate digital tools to gather information, create products, and present material regarding local, national, and global issues.

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8.ET.GC.2

In a collaborative team, students will perform a variety of roles to complete a project or solve a problem using digital tools.

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8.ET.GC.2.1

Seek and incorporate feedback from team members and users to refine a solution that meets user needs.

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8.ET.GC.2.2

Collaborate using a variety of digital tools to present group findings or results and gather feedback to revise products for local or global audiences.

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8.ET.GC.2.3

Identify and use a digital project management tool to track team performance on assigned tasks.

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8.ET.ID.1

With or without the use of technology, students can apply a design process to generate ideas, consider possible solutions, create a plan to solve a problem, and share their innovative ideas with others.

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8.ET.ID.1.1

Apply and justify a design process to solve identified problems.

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8.ET.ID.2

Students persevere when researching and solving open- ended problems and use trial-and-error strategies to test and refine prototypes.

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8.ET.ID.2.1

Design and test prototypes to solve problems.

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8.ET.ID.2.2

Critique and synthesize results of tests to refine prototypes.

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8.ET.KC.1

Students employ appropriate research techniques to effectively locate credible resources to help them in the learning process.

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8.ET.KC.1.1

Implement a plan for conducting a search of electronic resources for a given task.

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8.ET.KC.2

Students learn how to evaluate sources for currency, authority, accuracy, perspective and relevance.

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8.ET.KC.2.1

Analyze online sources for accuracy, authority, perspective, relevance, and currency.

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8.ET.KC.2.2

Evaluate digital sources based on the appropriateness to specific tasks.

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8.ET.KC.3

Students use a variety of strategies and digital tools to organize information and make meaningful connections.

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8.ET.KC.3.1

Develop, analyze, and integrate a repertoire of strategies to apply new technologies to tasks.

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8.ET.KC.4

Students use digital tools to explore real world problems and issues and pursue potential solutions.

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8.ET.KC.4.1

Recommend and integrate digital tools to explore real- world problems and potential solutions.

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Students determine the reliability and relevancy of Information

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Students use technology to locate and acquire information.

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Information Literacy

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Students exchange information and ideas for an identified purpose through Information Technologies.

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Students understand the purpose of information technologies to communicate with a variety of collaborators.

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Information & Communication Technology Processes

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Students evaluate and select information tools based on the appropriateness to specific tasks

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Students use technology to enhance learning, extend capability, and promote creativity.

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Students recognize and demonstrate skills in operating technological systems.

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Information & Communication Technology Tools

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Students investigate the advantages and disadvantages of technology.

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Students understand the safe, ethical, legal, and societal issues related to technology.

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Social Interactions in Information & Communication Technology

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Students understand the purpose and demonstrate the use of the design process in problem solving.

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Students analyze the relationships and the connections between technologies in different fields of study and how they apply to communities.

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Students analyze the parts of a technological system in terms of input, process, output, and feedback.

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Students understand the history and progression of technology in relation to the development and design of future technology.

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Nature, Concepts and Systems (systems thinking, interactions, and design)

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8.CP.1.1

Evaluate a variety of communication tools for effective and efficient collaboration.

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8.CP.1.2

Evaluate the process of communicating clearly to peers, teachers and others using collaborative technologies.

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8.CP.2.1

Integrate effective information technology to managing personal and education information.

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8.CT.1.1

Categorize the causes of routine hardware or software problems.

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8.CT.2.1

Recommend applications that could be extended to other situations.

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8.CT.2.2

Demonstrate the ability to utilize virtual learning environments in a classroom setting.

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8.CT.2.3

Incorporate the use of keyed technology into any learning environment.

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8.CT.3.1

Develop a repertoire of strategies to apply new technologies to tasks.

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8.IL.1.1

Design a plan for conducting a search of electronic resources for a given task.

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8.IL.2.1

Compare and contrast online sources for accuracy, relevance, comprehensiveness and bias.

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8.NC.1.1

Evaluate the innovations contributed by individuals and institutions related to technology to understand that role in the development and design of technology.

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8.NC.2.1

Compare the effect one system has on another system.

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8.NC.3.1

Evaluate technology education skills required to pursue a chosen personal career path.

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8.NC.4.1

Validate the design process in problem-solving activities.

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8.SI.1.1

Outline the components and purpose of school acceptable use policies.

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8.SI.2.1

Distinguish the effects that may result from society's increasing reliance on technology.

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