Grade 7 Technology Applications South Dakota Standards

112 standards - South Dakota standards

These are the official Grade 7 Technology Applications South Dakota standards — the exact codes and student expectations grade 7 teachers are required to teach and South Dakota state test assesses. Browse every standard below, then generate a print-ready, standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.

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Knowledge Constructor

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Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.

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Global Collaborator

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Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.

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Creative Communicator

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Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.

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Innovative Designer

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Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical.

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Digital Citizen

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Students develop and employ strategies for demonstrating an understanding of and solving problems in ways that leverage the power of technological methods to develop and test solutions.

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Computational Thinker

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Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences.

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Empowered Learner

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7. ET.DC.1.1

Lead or participate in class discussions about digital literacy and online safety.

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7. ET.DC.1.2

Manage their digital identities and reputations within school policy, including demonstrating the permanence of digital actions.

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7. ET.DC.1.3

Demonstrate an understanding of and implement strategies to maintain personal safety and avoid online victimization.

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7. ET.DC.2.1

Define and outline external and internal Acceptable Use Policies or Terms of Use.

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7. ET.EL.4.4

Demonstrate knowledge of a variety of digital presentation tools to complete a task.

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7.ET.CC.1

Students evaluate and select a variety of platforms and tools to create products and communicate with others to appropriately complete tasks.

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7.ET.CC.1.1

Evaluate the appropriateness of their chosen platform or tools before, during, and after completion of a task.

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7.ET.CC.1.2

Use digital tools to document personal learning experience and receive feedback from peers.

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7.ET.CC.2

Students create original artifacts or responsibly remix or repurpose existing digital resources.

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7.ET.CC.2.1

Use creativity to produce original artifacts.

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7.ET.CC.3

Students select the appropriate medium and communicate clear, complex ideas through the use of visualizations for an intended audience.

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7.ET.CC.3.1

Select from a list of tools to create data visualizations that are easily understood by their peers and others.

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7.ET.CT.1

Students select appropriate technology to analyze data, create models, and problem-solve through the use of logical thinking.

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7.ET.CT.1.1

Independently select tools to analyze data to create models.

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7.ET.CT.2

Students use the computational thought process to represent data, deconstruct problems, identify key information, and formulate solutions.

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7.ET.CT.2.1

Analyze data, examine patterns, and apply information for decision-making to formulate a solution.

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7.ET.CT.2.3

Create a project plan timeline and role descriptions for an upcoming group project.

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7.ET.CT.3

Students will recognize basic concepts of automation including decomposition, abstraction, use algorithmic thinking, and pattern recognition.

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7.ET.CT.3.1

Create simple computational codes to respond to simple commands.

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7.ET.CT.3.2

Relate automation to the progression of technology and the impacts on society and careers.

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7.ET.DC.1

Students will demonstrate an understanding of the importance of creating and maintaining a positive online identity and the permanence and future impact of their online and offline decisions when using digital technology.

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7.ET.DC.2

Students will practice positive, safe, legal, and ethical behavior when using technology.

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7.ET.DC.2.2

Explain the impact of cyberbullying in online communication, relationships, and mental health.

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7.ET.DC.2.3

Explain the positive and negative impact the use of technology can have on personal, professional, and community relationships.

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7.ET.DC.3

Students demonstrate and promote respect for using and sharing the intellectual property of others and themselves.

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7.ET.DC.3.1

Distinguish and properly apply terms of use between different types of intellectual property.

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7.ET.DC.3.2

Work with librarians and educators in media literacy to demonstrate an understanding of how to attribute material for digital and non-digital products.

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7.ET.DC.4

Students demonstrate an understanding of how personal data is collected, tracked, and used, how to maintain privacy, and how to safely share it online.

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7.ET.DC.4.1

Evaluate online security vulnerabilities to determine their safety, privacy policy, and appropriate use.

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7.ET.DC.4.2

Demonstrate an understanding of how websites track site users to monitor their online behavior which results in targeted links, pop-ups, and advertisements.

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7.ET.EL.1

Students will develop technology strategies to achieve and reflect on learning goals to improve outcomes.

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7.ET.EL.1.1

Set and communicate personal learning goals using digital tools to reflect on progress.

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7.ET.EL.1.2

Compare the types of digital tools and resources best able to assist them in their learning.

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7.ET.EL.1.3

Use digital tools to share thoughts, ideas, and concepts with peers.

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7.ET.EL.2

With or without support, students build networks of experts and peers to enhance their learning.

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7.ET.EL.2.1

Demonstrate the ability to use school approved virtual learning environments to collaborate, present, and publish information.

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7.ET.EL.2.2

Use school-approved collaborative and file sharing groups to network and get assistance from teachers and peers.

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7.ET.EL.3

Students improve learning by seeking feedback from others using digital tools and other resources to demonstrate learning in a variety of ways.

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7.ET.EL.3.1

Use digital tools to gather data to help guide and assess information during the learning process.

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7.ET.EL.3.2

Solicit feedback for ideas using digital tools.

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7.ET.EL.4

Students demonstrate an understanding of how technology works, know how to independently troubleshoot, and are not afraid to take a risk in choosing and utilizing new or current technologies for learning.

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7.ET.EL.4.1

Incorporate the use of keyed technology to produce a product in any learning environment.

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7.ET.EL.4.2

Develop a checklist of items to consider when troubleshooting problems.

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7.ET.EL.4.3

Develop criteria for selecting digital learning tools and resources to accomplish a defined task.

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7.ET.GC.1

Students will use collaborative digital tools to connect with people of different backgrounds, cultures, and points of view to examine local, national, and global issues.

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7.ET.GC.1.1

Select and apply digital environments to collaborate, present, and publish information.

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7.ET.GC.1.2

Select and apply digital tools to connect with people of different backgrounds, cultures and different points of view.

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7.ET.GC.1.3

Select and apply digital tools to gather information, create products, and present material regarding local, national, and global issues.

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7.ET.GC.2

In a collaborative team, students will perform a variety of roles to complete a project or solve a problem using digital tools.

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7.ET.GC.2.1

Determine their role on a team to meet goals, based on their knowledge of technology and content, as well as personal preference.

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7.ET.GC.2.2

Collaborate using a variety of digital tools to present group findings and results and gather feedback to local or global audiences.

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7.ET.ID.1

With or without the use of technology, students can apply a design process to generate ideas, consider possible solutions, create a plan to solve a problem, and share their innovative ideas with others.

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7.ET.ID.1.1

Define and apply a selected design process.

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7.ET.ID.2

Students persevere when researching and solving open- ended problems and use trial-and-error strategies to test and refine prototypes.

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7.ET.ID.2.1

Describe how trade-offs involve a choice of one quality over another in prototype design.

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7.ET.ID.2.2

Determine and justify movement within the steps of the design process while solving a problem.

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7.ET.KC.1

Students employ appropriate research techniques to effectively locate credible resources to help them in the learning process.

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7.ET.KC.1.1

Use effective search strategies for locating and retrieving electronic information.

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7.ET.KC.2

Students learn how to evaluate sources for currency, authority, accuracy, perspective and relevance.

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7.ET.KC.2.1

Demonstrate an understanding that media presents messages that are beneficial and may have an inherent bias and question who produced the material.

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7.ET.KC.2.2

Independently select online resources based on a list of criteria.

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7.ET.KC.3

Students use a variety of strategies and digital tools to organize information and make meaningful connections.

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7.ET.KC.3.1

Integrate information presented in different media or formats to clarify information, strengthen claims and evidence, and add interest.

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7.ET.KC.4

Students use digital tools to explore real world problems and issues and pursue potential solutions.

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7.ET.KC.4.1

Create new products to demonstrate knowledge to provide innovative solutions to real-world problems.

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Students determine the reliability and relevancy of Information

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Students use technology to locate and acquire information.

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Information Literacy

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Students exchange information and ideas for an identified purpose through Information Technologies.

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Students understand the purpose of information technologies to communicate with a variety of collaborators.

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Information & Communication Technology Processes

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Students evaluate and select information tools based on the appropriateness to specific tasks

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Students use technology to enhance learning, extend capability, and promote creativity.

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Students recognize and demonstrate skills in operating technological systems.

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Information & Communication Technology Tools

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Students investigate the advantages and disadvantages of technology.

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Students understand the safe, ethical, legal, and societal issues related to technology.

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Social Interactions in Information & Communication Technology

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Students understand the purpose and demonstrate the use of the design process in problem solving.

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Students analyze the relationships and the connections between technologies in different fields of study and how they apply to communities.

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Students analyze the parts of a technological system in terms of input, process, output, and feedback.

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Students understand the history and progression of technology in relation to the development and design of future technology.

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Nature, Concepts and Systems (systems thinking, interactions, and design)

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7.CP.1.1

Compare various ways in which you can use collaborative technologies to present information.

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7.CP.2.1

Apply information technology to design on demand communication.

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7.CT.1.1

Describe the factors that contribute to increased/decreased functionality in a technological system.

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7.CT.2.1

Recognize differences between applications and their uses.

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7.CT.2.2

Demonstrate ways that communication technologies interrelate.

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7.CT.2.3

Create projects using technology applications and tools.

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7.CT.3.1

Evaluate the effectiveness of new tools.

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7.IL.1.1

Compare technology systems and resources.

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7.IL.2.1

Analyze online sources for accuracy, relevance, comprehensiveness and bias.

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7.NC.1.1

Outline the implications of increasing computing potential over time.

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7.NC.2.1

Describe how subsystems work within a larger system.

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7.NC.3.1

Compare technology education skills required to pursue a variety of career paths.

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7.NC.4.1

Provide examples that show the universal nature of the design process.

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7.SI.1.1

Correlate the costs and consequences resulting from illegal/unethical use of technology as it relates to changes in society.

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7.SI.2.1

Determine which innovations in technology have produced the greatest impact on society.

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