Grade 5 Technology Applications South Dakota Standards

116 standards - South Dakota standards

These are the official Grade 5 Technology Applications South Dakota standards — the exact codes and student expectations grade 5 teachers are required to teach and South Dakota state test assesses. Browse every standard below, then generate a print-ready, standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.

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Knowledge Constructor

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Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.

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Global Collaborator

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Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.

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Creative Communicator

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Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.

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Innovative Designer

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Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical.

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Digital Citizen

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Students develop and employ strategies for demonstrating an understanding of and solving problems in ways that leverage the power of technological methods to develop and test solutions.

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Computational Thinker

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Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences.

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Empowered Learner

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5.ET.CC.1

Students evaluate and select a variety of platforms and tools to create products and communicate with others to appropriately complete tasks.

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5.ET.CC.1.1

Select the most effective tools to communicate with others.

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5.ET.CC.2

Students create original artifacts or responsibly remix or repurpose existing digital resources.

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5.ET.CC.2.1

Produce relevant information using advanced search functions.

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5.ET.CC.2.2

Use digital tools to properly cite digital sources with guidance.

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5.ET.CC.2.3

Create original artifacts using digital tools to demonstrate knowledge.

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5.ET.CC.3

Students select the appropriate medium and communicate clear, complex ideas through the use of visualizations for an intended audience.

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5.ET.CC.3.1

Use digital tools to communicate ideas with the use of visualizations.

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5.ET.CC.3.2

With guidance, choose the most appropriate digital medium considering audience and content.

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5.ET.CT.1

Students select appropriate technology to analyze data, create models, and problem-solve through the use of logical thinking.

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5.ET.CT.1.1

Use digital tools to create models and analyze data.

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5.ET.CT.2

Students use the computational thought process to represent data, deconstruct problems, identify key information, and formulate solutions.

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5.ET.CT.2.1

Use the computational thought process to formulate a solution for a given problem.

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5.ET.CT.3

Students will recognize basic concepts of automation including decomposition, abstraction, use algorithmic thinking, and pattern recognition.

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5.ET.CT.3.1

Analyze a process to produce a result, explaining how controls use information to cause systems to change.

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5.ET.DC.1

Students will demonstrate an understanding of the importance of creating and maintaining a positive online identity and the permanence and future impact of their online and offline decisions when using digital technology.

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5.ET.DC.1.1

Describe the impact of unethical and illegal technology usage on the individual and society.

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5.ET.DC.2

Students will practice positive, safe, legal, and ethical behavior when using technology.

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5.ET.DC.2.1

Integrate personal safety precautions and etiquette while online.

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5.ET.DC.3

Students demonstrate and promote respect for using and sharing the intellectual property of others and themselves.

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5.ET.DC.3.1

Construct and define social rules for behavior based upon previously learned concepts of bullying and cyberbullying.

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5.ET.DC.3.2

Use digital tools to properly cite digital sources when gathering relevant information.

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5.ET.DC.4

Students demonstrate an understanding of how personal data is collected, tracked, and used, how to maintain privacy, and how to safely share it online.

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5.ET.DC.4.1

Make observations of how data is collected, tracked and shared online.

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5.ET.DC.4.2

Integrate personal safety precautions and etiquette while online.

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5.ET.DC.4.3

Connect the relationship between technological inventions and society changes.

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5.ET.EL.1

Students will develop technology strategies to achieve and reflect on learning goals to improve outcomes.

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5.ET.EL.1.1

Evaluate what changes need to be made within a system to accomplish a goal.

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5.ET.EL.2

With or without support, students build networks of experts and peers to enhance their learning.

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5.ET.EL.2.1

Collaborate with a variety of groups to design a digital product using online tools.

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5.ET.EL.3

Students improve learning by seeking feedback from others using digital tools and other resources to demonstrate learning in a variety of ways.

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5.ET.EL.3.1

Use or create digital forms to receive feedback from others to deepen learning.

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5.ET.EL.4

Students demonstrate an understanding of how technology works, know how to independently troubleshoot, and are not afraid to take a risk in choosing and utilizing new or current technologies for learning.

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5.ET.EL.4.1

Compare and contrast the functions and capabilities of input and/or output devices and other peripherals.

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5.ET.EL.4.2

Demonstrate the ability to transfer data between device.

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5.ET.EL.4.3

Implement grade-level appropriate technology vocabulary.

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5.ET.EL.4.4

Use device-appropriate techniques to compose 2 pages in a given time frame.

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5.ET.EL.4.5

Personalize application menus and toolbars for greater productivity.

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5.ET.EL.4.6

Determine how changes in a technology tool affect the outcome of a task.

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5.ET.GC.1

Students will use collaborative digital tools to connect with people of different backgrounds, cultures, and points of view to examine local, national, and global issues.

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5.ET.GC.1.1

Identify with diverse perspectives when examining local, national, and global issues using digital tools for connection.

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5.ET.GC.2

In a collaborative team, students will perform a variety of roles to complete a project or solve a problem using digital tools.

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5.ET.GC.2.1

Perform and analyze the various team roles using digital tools to complete or solve the project within a team.

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5.ET.ID.1

With or without the use of technology, students can apply a design process to generate ideas, consider possible solutions, create a plan to solve a problem, and share their innovative ideas with others.

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5.ET.ID.1.1

Plan and implement a design process: identify the problem, brainstorm solutions, design solution, test and evaluate solutions, present the solution.

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5.ET.ID.1.2

Generate ideas using or not using technology tools for a variety of projects.

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5.ET.ID.2

Students persevere when researching and solving open- ended problems and use trial-and-error strategies to test and refine prototypes.

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5.ET.ID.2.1

Given an engineering design challenge, with an end goal in mind, synthesize the process collaboratively using digital tools to simulate, record, reiterate or present solutions.

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5.ET.KC.1

Students employ appropriate research techniques to effectively locate credible resources to help them in the learning process.

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5.ET.KC.1.1

Produce relevant information using advanced search functions.

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5.ET.KC.1.2

Determine the reliability and relevancy of a source using a teacher-provided evaluation tool.

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5.ET.KC.1.3

Produce relevant information using advanced search functions.

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5.ET.KC.2

Students learn how to evaluate sources for currency, authority, accuracy, perspective and relevance.

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5.ET.KC.2.1

Determine the reliability and relevancy of a source using a teacher-provided evaluation tool.

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5.ET.KC.3

Students use a variety of strategies and digital tools to organize information and make meaningful connections.

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5.ET.KC.3.1

Design an innovative project in word processing, publishing, spreadsheet, and presentation applications independently.

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5.ET.KC.4

Students use digital tools to explore real world problems and issues and pursue potential solutions.

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5.ET.KC.4.1

Determine how changes in a technology tool affect the outcome of a task.

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5.ET.KC.4.2

Collaborate with a variety of groups to design a digital product using online tools.

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5.ET.KC.4.3

Analyze what changes need to be made within a problem to accomplish a solution.

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Students determine the reliability and relevancy of Information

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Students use technology to locate and acquire information.

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Information Literacy

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Students exchange information and ideas for an identified purpose through Information Technologies.

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Students understand the purpose of information technologies to communicate with a variety of collaborators.

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Information & Communication Technology Processes

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Students evaluate and select information tools based on the appropriateness to specific tasks

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Students use technology to enhance learning, extend capability, and promote creativity.

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Students recognize and demonstrate skills in operating technological systems.

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Information & Communication Technology Tools

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Students investigate the advantages and disadvantages of technology.

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Students understand the safe, ethical, legal, and societal issues related to technology.

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Social Interactions in Information & Communication Technology

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Students understand the purpose and demonstrate the use of the design process in problem solving.

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Students analyze the relationships and the connections between technologies in different fields of study and how they apply to communities.

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Students analyze the parts of a technological system in terms of input, process, output, and feedback.

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Students understand the history and progression of technology in relation to the development and design of future technology.

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Nature, Concepts and Systems (systems thinking, interactions, and design)

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5.CP.1.1

Collaborate with other students outside the classroom utilizing distance technologies to create a media-rich product.

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5.CP.2.1

Select the most effective tools to deliver information and ideas in different times and places.

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5.CT.1.1

Personalize application menus and toolbars for greater productivity.

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5.CT.1.2

Key 15 words per minute using touch typing techniques from hard copy or typing program.

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5.CT.1.3

Compare the difference between input/output devices and other peripherals.

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5.CT.1.4

Demonstrate the ability to transfer between devices.

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5.CT.1.5

Compare and contrast different ways of accessing commonly used commands.

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5.CT.2.1

Use a spreadsheet application to create a product.

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5.CT.2.2

Develop documents in design applications incorporating rich multimedia.

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5.CT.3.1

Compare and contrast the functions and capabilities of technology tools.

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5.IL.1.1

Produce relevant information using advanced search functions.

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5.IL.2.1

Apply a given evaluation tool to determine the reliability of an online source.

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5.NC.1.1

Describe the historical evolution of technological inventions as societies wants and needs change.

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5.NC.1.2

Report on the relationship between technological inventions and societal changes.

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5.NC.1.3

Identify ways people have adapted the natural world to meet their needs and wants.

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5.NC.2.1

Evaluate what changes need to be made within a systems model to accomplish a goal.

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5.NC.2.2

Evaluate how changes in a systems model affect the goal.

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5.NC.3.1

Analyze how careers have changed due to changes in technology.

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5.NC.4.1

Evaluate solutions for positive and negative aspects in order to choose the optimum solution.

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5.SI.1.1

Describe the Impact of unethical and illegal technology usage on the individual and society as a system.

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5.SI.1.2

Integrate personal safety precautions and etiquette while online.

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5.SI.1.3

Implement proper citation for a variety of information sources in created works.

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5.SI.1.4

Describe how technology is affecting a cultures heritage.

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5.SI.2.1

Evaluate intended and unintended results of technology.

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