Grade 4 Technology Applications South Dakota Standards

102 standards - South Dakota standards

These are the official Grade 4 Technology Applications South Dakota standards — the exact codes and student expectations grade 4 teachers are required to teach and South Dakota state test assesses. Browse every standard below, then generate a print-ready, standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.

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Knowledge Constructor

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Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.

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Global Collaborator

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Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.

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Creative Communicator

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Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.

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Innovative Designer

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Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical.

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Digital Citizen

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Students develop and employ strategies for demonstrating an understanding of and solving problems in ways that leverage the power of technological methods to develop and test solutions.

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Computational Thinker

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Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences.

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Empowered Learner

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4.ET.CC.1

Students evaluate and select a variety of platforms and tools to create products and communicate with others to appropriately complete tasks.

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4.ET.CC.1.1

Construct a digital product with different platforms to communicate with others.

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4.ET.CC.2

Students create original artifacts or responsibly remix or repurpose existing digital resources.

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4.ET.CC.2.1

Create original digital works using multiple platforms.

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4.ET.CC.2.2

Identify and discuss laws and rules that apply to digital content and information.

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4.ET.CC.3

Students select the appropriate medium and communicate clear, complex ideas through the use of visualizations for an intended audience.

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4.ET.CC.3.1

Generate, develop and communicate design ideas and decisions using appropriate terms and graphical representations based on the audience.

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4.ET.CT.1

Students select appropriate technology to analyze data, create models, and problem-solve through the use of logical thinking.

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4.ET.CT.1.1

Using logical thinking, select digital tools to create visually appropriate graphical representation of data (e.g., line graphs, circle graphs, bar graphs, etc.).

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4.ET.CT.2

Students use the computational thought process to represent data, deconstruct problems, identify key information, and formulate solutions.

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4.ET.CT.2.1

Identify components of the computational thought process within the context of examining a problem.

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4.ET.CT.3

Students will recognize basic concepts of automation including decomposition, abstraction, use algorithmic thinking, and pattern recognition.

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4.ET.CT.3.1

Students will recognize an algorithm which communicates and interprets clear instructions for a predictable, reliable output which can be replicated or automated in the future.

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4.ET.DC.1

Students will demonstrate an understanding of the importance of creating and maintaining a positive online identity and the permanence and future impact of their online and offline decisions when using digital technology.

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4.ET.DC.1.1

Describe and practice safety precautions while online, including social interactions and/or when using network devices.

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4.ET.DC.2

Students will practice positive, safe, legal, and ethical behavior when using technology.

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4.ET.DC.2.1

Cultivate and manage their digital identity and reputation and are aware of the permanence of their actions in the digital world.

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4.ET.DC.3

Students demonstrate and promote respect for using and sharing the intellectual property of others and themselves.

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4.ET.DC.3.1

Analyze the effects of cyberbullying.

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4.ET.DC.3.2

Use digital tools to identify the needed information to cite sources with guidance.

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4.ET.DC.4

Students demonstrate an understanding of how personal data is collected, tracked, and used, how to maintain privacy, and how to safely share it online.

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4.ET.DC.4.1

Manage personal data to maintain privacy and to demonstrate an understanding that data-collection technology is used to track their navigation online.

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4.ET.EL.1

Students will develop technology strategies to achieve and reflect on learning goals to improve outcomes.

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4.ET.EL.1.1

Effectively identify and use a goal to determine how digital learning tools can help accomplish that goal.

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4.ET.EL.2

With or without support, students build networks of experts and peers to enhance their learning.

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4.ET.EL.2.1

Work effectively in groups with analyzing roles and building networks with industry experts.

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4.ET.EL.3

Students improve learning by seeking feedback from others using digital tools and other resources to demonstrate learning in a variety of ways.

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4.ET.EL.3.1

Analyze the effects of feedback with a technological systems model.

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4.ET.EL.4

Students demonstrate an understanding of how technology works, know how to independently troubleshoot, and are not afraid to take a risk in choosing and utilizing new or current technologies for learning.

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4.ET.EL.4.1

Demonstrate proficiency in the use of vocabulary, computers and applications as well as an understanding of the concepts underlying hardware, software and connectivity.

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4.ET.EL.4.2

Transfer previous knowledge from different products into new emerging technologies.

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4.ET.EL.4.3

Use device appropriate techniques and proper finger placement to compose a 1-page typed document in a given time frame.

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4.ET.GC.1

Students will use collaborative digital tools to connect with people of different backgrounds, cultures, and points of view to examine local, national, and global issues.

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4.ET.GC.1.1

Use digital tools to work collaboratively with friends and people of diverse backgrounds to examine local, national, and global issues.

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4.ET.GC.2

In a collaborative team, students will perform a variety of roles to complete a project or solve a problem using digital tools.

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4.ET.GC.2.1

Perform a variety of roles within a collaborative team to complete a project or solve a problem.

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4.ET.ID.1

With or without the use of technology, students can apply a design process to generate ideas, consider possible solutions, create a plan to solve a problem, and share their innovative ideas with others.

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4.ET.ID.1.1

Plan and implement a design process to a given problem and share your results with an authentic audience.

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4.ET.ID.2

Students persevere when researching and solving open- ended problems and use trial-and-error strategies to test and refine prototypes.

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4.ET.ID.2.1

Research and solve open-ended problems.

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4.ET.ID.2.2

Develop, test and refine prototypes as part of a cyclical design process.

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4.ET.KC.1

Students employ appropriate research techniques to effectively locate credible resources to help them in the learning process.

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4.ET.KC.1.1

Use appropriate search techniques, digital learning tools and resources to effectively locate a variety of information

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4.ET.KC.2

Students learn how to evaluate sources for currency, authority, accuracy, perspective and relevance.

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4.ET.KC.2.1

Evaluate the accuracy, perspective, credibility and relevance of information, media, data or other resources.

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4.ET.KC.3

Students use a variety of strategies and digital tools to organize information and make meaningful connections.

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4.ET.KC.3.1

Organize information from digital resources using a variety of tools and strategies to make meaningful learning experiences.

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4.ET.KC.4

Students use digital tools to explore real world problems and issues and pursue potential solutions.

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4.ET.KC.4.1

Use and analyze digital tools to explore global issues and research potential solutions.

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Students determine the reliability and relevancy of Information

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Students use technology to locate and acquire information.

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Information Literacy

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Students exchange information and ideas for an identified purpose through Information Technologies.

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Students understand the purpose of information technologies to communicate with a variety of collaborators.

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Information & Communication Technology Processes

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Students evaluate and select information tools based on the appropriateness to specific tasks

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Students use technology to enhance learning, extend capability, and promote creativity.

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Students recognize and demonstrate skills in operating technological systems.

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Information & Communication Technology Tools

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Students investigate the advantages and disadvantages of technology.

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Students understand the safe, ethical, legal, and societal issues related to technology.

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Social Interactions in Information & Communication Technology

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Students understand the purpose and demonstrate the use of the design process in problem solving.

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Students analyze the relationships and the connections between technologies in different fields of study and how they apply to communities.

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Students analyze the parts of a technological system in terms of input, process, output, and feedback.

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Students understand the history and progression of technology in relation to the development and design of future technology.

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Nature, Concepts and Systems (systems thinking, interactions, and design)

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4.CP.1.1

Utilize virtual collaboration environments to contribute within a group to the production of a digital output.

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4.CP.2.1

Select the best way to deliver a presentation/project deliver information and ideas based on the audience.

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4.CT.1.1

Demonstrate how to use parts of Application windows and menu options.

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4.CT.1.2

Demonstrate the correct use of all letters, punctuation, symbol and command keys using proper techniques.

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4.CT.1.3

Use input/output devices and other peripherals.

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4.CT.1.4

Manage and maintain files and folders independently application.

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4.CT.1.5

Demonstrate the correct use of all letters, punctuation, symbol and command keys.

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4.CT.2.1

Use presentation application to develop a product.

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4.CT.3.1

Explain how problems are solved through innovations.

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4.IL.1.1

Given a general topic predict what key details will be needed to refine a search in a database for a specific purpose.

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4.IL.2.1

evaluate the relevancy of the resource.

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4.NC.1.1

Distinguish how changes in technological tools affect outcomes.

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4.NC.2.1

Determine the effects of feedback in the system model.

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4.NC.2.2

Identify the resources needed in a system in order for it to work.

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4.NC.3.1

Identify examples of how technology changes have affected society.

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4.NC.4.1

Adapt a structured method to produce a variety of solutions to a given problem using the design process.

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4.SI.1.1

compare and contrast consequences of illegal and unethical technology use.

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4.SI.1.2

Communicate issues relating to online safety.

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4.SI.1.3

Determine where and when to cite a source of information.

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4.SI.1.4

Identify cultural issues relating to technology.

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4.SI.2.1

Distinguish advantages and disadvantages of technology on society.

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