Grade 3 Technology Applications South Dakota Standards

113 standards - South Dakota standards

These are the official Grade 3 Technology Applications South Dakota standards — the exact codes and student expectations grade 3 teachers are required to teach and South Dakota state test assesses. Browse every standard below, then generate a print-ready, standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.

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Knowledge Constructor

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Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.

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Global Collaborator

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Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.

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Creative Communicator

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Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions

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Innovative Designer

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Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical.

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Digital Citizen

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Students develop and employ strategies for demonstrating an understanding of and solving problems in ways that leverage the power of technological methods to develop and test solutions.

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Computational Thinker

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Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences.

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Empowered Learner

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3.ET.CC

1.1: Select and use videoconferencing to communicate and learn from others. Such as: online discussions, communicate virtually.

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3.ET.CC.

2.2 Discuss laws and rules as an introduction to digital content protections

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3.ET.CC.1

Students evaluate and select a variety of platforms and tools to create products and communicate with others to appropriately complete tasks.

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3.ET.CC.1.2

Create digital audio recordings for teacher-directed activities.

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3.ET.CC.2

Students create original artifacts or responsibly remix or repurpose existing digital resources.

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3.ET.CC.2.1

Modify teacher-created slides using appropriate software. Such as: Multimedia programs

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3.ET.CC.3

Students select the appropriate medium and communicate clear, complex ideas through the use of visualizations for an intended audience.

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3.ET.CC.3.1

Use digital drawing tools and other appropriate software to express ideas individually and collaboratively.

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3.ET.CC.3.2

With teacher assistance, I can select the appropriate medium for any digital project.

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3.ET.CT.1

Students select appropriate technology to analyze data, create models, and problem-solve through the use of logical thinking.

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3.ET.CT.1.1

Demonstrate an understanding of interactive resources that help facilitate problem solving and decision making. Such as: visual representations of plots, charts, and graphs.

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3.ET.CT.2

Students use the computational thought process to represent data, deconstruct problems, identify key information, and formulate solutions.

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3.ET.CT.2.1

Demonstrate an understanding of computational thought process to comprehend and explain a variety of data and simulations/models.

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3.ET.CT.3

Students will recognize basic concepts of automation including decomposition, abstraction, use algorithmic thinking, and pattern recognition.

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3.ET.CT.3.1

Use the understanding of mathematical tools to communicate and interpret data.

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3.ET.CT.3.2

Collect and organize data in spreadsheets, tables, etc. 3.ET.CT.3.3: Describe patterns in spreadsheets, tables, etc.

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3.ET.DC.1

Students will demonstrate an understanding of the importance of creating and maintaining a positive online identity and the permanence and future impact of their online and offline decisions when using digital technology.

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3.ET.DC.1.1

Define and explain what a digital footprint is and how it can be used in the technology world.

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3.ET.DC.1.2

Show and explain what responsible and ethical technology practices look like.

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3.ET.DC.1.3

Demonstrate and communicate an understanding of safety issues related to online practices and behaviors.

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3.ET.DC.2

Students will practice positive, safe, legal, and ethical behavior when using technology.

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3.ET.DC.2.1

Demonstrate and explain what rules and laws apply to digital technology and content.

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3.ET.DC.2.2

Articulate and role model powerful practices when it comes to digital etiquette. Such as identifying/reporting cyberbullying, inappropriate usage, and pop-ups/advertising.

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3.ET.DC.3

Students demonstrate and promote respect for using and sharing the intellectual property of others and themselves.

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3.ET.DC.3.1

Demonstrate and role model social rules for appropriate behavior.

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3.ET.DC.3.2

Recognize and promote digital respect when it comes to the gathering of relevant information and sources.

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3.ET.DC.4

Students demonstrate an understanding of how personal data is collected, tracked, and used, how to maintain privacy, and how to safely share it online.

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3.ET.DC.4.1

Describe how digital information is archived

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3.ET.DC.4.2

Describe the process and importance of password security.

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3.ET.EL.1

Students will develop technology strategies to achieve and reflect on learning goals to improve outcomes.

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3.ET.EL.1.1

With guidance use a variety of digital equipment to track learning goals.

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3.ET.EL.2

With or without support, students build networks of experts and peers to enhance their learning.

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3.ET.EL.2.1

Create and use a list of support based on classmates’ skill level.

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3.ET.EL.2.2

Develop a support system of experts and peers.

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3.ET.EL.3

Students improve learning by seeking feedback from others using digital tools and other resources to demonstrate learning in a variety of ways.

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3.ET.EL.3.1

Technology tools to provide helpful feedback to peers.

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3.ET.EL.3.2

Interpret specific feedback to improve their learning.

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3.ET.EL.4

Students demonstrate an understanding of how technology works, know how to independently troubleshoot, and are not afraid to take a risk in choosing and utilizing new or current technologies for learning.

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3.ET.EL.4.1

Apply simple troubleshooting skills to solve common technology-related problems. Such as: checking computer sound, correct plug in for headphones, turning on/off devices, or use of caps lock.

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3.ET.EL.4.2

Apply prior knowledge to operate unfamiliar or new equipment. Ex: logging into computers, turning on/off devices, or saving files.

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3.ET.EL.4.3

Demonstrate correct typing techniques to compose two paragraphs in a given timeframe.

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3.ET.GC.1

Students will use collaborative digital tools to connect with people of different backgrounds, cultures, and points of view to examine local, national, and global issues.

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3.ET.GC.1.1

Connect with other students to discuss, collaborate, and generate solutions to local, national, and global issues using digital or non-digital tools.

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3.ET.GC.2

In a collaborative team, students will perform a variety of roles to complete a project or solve a problem using digital tools.

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3.ET.GC.2.1

Use teacher- assigned collaborative teaming and roles to create, design, or develop a project that addresses global challenges and issues.

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3.ET.ID

1.2 Develop a design process to solve real life problems.

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3.ET.ID.1

With or without the use of technology, students can apply a design process to generate ideas, consider possible solutions, create a plan to solve a problem, and share their innovative ideas with others.

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3.ET.ID.1.1

Use technology to share ideas, compare solutions, and design plans to solve real life problems.

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3.ET.ID.2

Students persevere when researching and solving open- ended problems and use trial-and-error strategies to test and refine prototypes.

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3.ET.ID.2.1

Assess information to examine prototypes and solutions to solve open-ended problems.

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3.ET.KC.1

Students employ appropriate research techniques to effectively locate credible resources to help them in the learning process.

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3.ET.KC.1.1

Gather information from research using appropriate digital tools.

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3.ET.KC.1.2

Use the digital tools to locate, retrieve and organize information effectively.

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3.ET.KC.1.3

Use digital tools effectively, such as: Search engine, database, content library, personal bookmarks, shortcuts, hyperlinks, etc.

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3.ET.KC.2

Students learn how to evaluate sources for currency, authority, accuracy, perspective and relevance.

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3.ET.KC.2.1

Access, analyze and evaluate electronic sources for accurate utility.

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3.ET.KC.2.2

Use digital tools to demonstrate content knowledge of proper citation, plagiarism, while gathering relevant and credible information.

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3.ET.KC.3

Students use a variety of strategies and digital tools to organize information and make meaningful connections.

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3.ET.KC.3.1

Use digital templates and graphic organizers to record questions and plan investigations for meaningful learning experiences.

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3.ET.KC.4

Students use digital tools to explore real world problems and issues and pursue potential solutions.

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3.ET.KC.4.1

Gather information for research using teacher-selected digital tools.

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3.ET.KC.4.2

Use digital tools to gather and analyze for the purpose of investigative reporting. and generate solutions.

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Students determine the reliability and relevancy of Information

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Students use technology to locate and acquire information.

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Information Literacy

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Students exchange information and ideas for an identified purpose through Information Technologies.

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Students understand the purpose of information technologies to communicate with a variety of collaborators.

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Information & Communication Technology Processes

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Students evaluate and select information tools based on the appropriateness to specific tasks

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Students use technology to enhance learning, extend capability, and promote creativity.

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Students recognize and demonstrate skills in operating technological systems.

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Information & Communication Technology Tools

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Students investigate the advantages and disadvantages of technology.

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Students understand the safe, ethical, legal, and societal issues related to technology.

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Social Interactions in Information & Communication Technology

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Students understand the purpose and demonstrate the use of the design process in problem solving.

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Students analyze the relationships and the connections between technologies in different fields of study and how they apply to communities.

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Students analyze the parts of a technological system in terms of input, process, output, and feedback.

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Students understand the history and progression of technology in relation to the development and design of future technology.

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Nature, Concepts and Systems (systems thinking, interactions, and design)

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3.CP.1.1

Participate within groups to produce a digital output for a given assignment.

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3.CP.2.1

Describe how a message communicated through information technology is affected by an audience.

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3.CT.1.1

Identify parts of an operating system environment.

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3.CT.1.2

Demonstrate use of home row keyboarding.

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3.CT.1.3

Demonstrate proper care in the use of hardware, software, peripherals, and storage media.

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3.CT.1.4

Create, save and retrieve folders.

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3.CT.2.1

Use a word processor to develop a product.

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3.CT.2.2

Develop documents in design applications.

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3.CT.3.1

Differentiate between information tools and technological innovations.

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3.IL.1.1

Perform a keyword/phrase search on existing databases on a specified topic.

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3.IL.2.1

Identify author, date, and subject within different sources of information.

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3.NC.1.1

Describe ways that creative thinking, economics and culture influence the development of technology over time.

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3.NC.2.1

Illustrate, using a flow chart, the parts of the system model as it relates to technology.

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3.NC.3.1

Classify technologies into home, school, work, or global use.

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3.NC.4.1

Produce a variety of solutions to a defined problem.

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3.SI.1.1

Distinguish among different types of illegal and unethical technology usage.

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3.SI.1.2

Implement safety precautions while online.

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3.SI.1.3

Identify how to cite a source.

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3.SI.2.1

Recognize the advantages and disadvantages of technology on the individual.

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