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Grade 1 Technology Applications South Dakota Standards

96 standards - South Dakota standards

These are the official Grade 1 Technology Applications South Dakota standards — the exact codes and student expectations grade 1 teachers are required to teach and South Dakota state test assesses. Browse every standard below, then generate a print-ready, standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

1.ET.CC.1

Students evaluate and select a variety of platforms and tools to create products and communicate with others to appropriately complete tasks.

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1.ET.CC.1.1

With guidance, students will select a digital tool to use to publish their work.

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1.ET.CC.2

Students create original artifacts or responsibly remix or repurpose existing digital resources.

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1.ET.CC.2.1

Collect and present data in various visual formats.

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1.ET.CC.3

Students select the appropriate medium and communicate clear, complex ideas through the use of visualizations for an intended audience.

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1.ET.CC.3.1

Present a product to an audience.

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1.ET.CT.1

Students select appropriate technology to analyze data, create models, and problem-solve through the use of logical thinking.

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1.ET.CT.1.1

Create a model or graph to visually demonstrate an understanding of a concept in a collaborative group.

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1.ET.CT.2

Students use the computational thought process to represent data, deconstruct problems, identify key information, and formulate solutions.

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1.ET.CT.2.1

With support, students analyze data and look for similarities in order to identify patterns and categories.

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1.ET.CT.3

Students will recognize basic concepts of automation including decomposition, abstraction, use algorithmic thinking, and pattern recognition.

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1.ET.CT.3.1

Create and follow step-by-step sequences to complete a task.

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1.ET.CT.3.2

Implement proper introductory computer programming vocabulary.

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1.ET.DC.1

Students will demonstrate an understanding of the importance of creating and maintaining a positive online identity and the permanence and future impact of their online and offline decisions when using digital technology.

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1.ET.DC.1.1

Identify proper online etiquette and how online interactions impact their lives in digital and non-digital spaces.

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1.ET.DC.2

Students will practice positive, safe, legal, and ethical behavior when using technology.

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1.ET.DC.2.1

Demonstrate respectful behaviors in real-world situations.

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1.ET.DC.3

Students demonstrate and promote respect for using and sharing the intellectual property of others and themselves.

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1.ET.DC.3.1

Demonstrate an understanding that digital resources (videos, images, text) are created by others and must be used respectfully.

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1.ET.DC.4

Students demonstrate a knowledge of how personal data is collected, tracked, and used, how to maintain privacy, and how to safely share it online.

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1.ET.DC.4.1

Explain why it is not safe to enter personal information into a website, online gaming system, etc. without adult supervision.

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1.ET.EL.1

Students will develop technology strategies to achieve and reflect on learning goals to improve outcomes.

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1.ET.EL.1.1

Demonstrate how to create a learning goal with the use of technology tools.

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1.ET.EL.2

With or without support, students build networks of experts and peers to enhance their learning.

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1.ET.EL.2.1

Communicate original ideas with the use of digital tools within a group.

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1.ET.EL.2.2

Students will use instructional videos during learning and collaboration.

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1.ET.EL.3

Students improve learning by seeking feedback from others using digital tools and other resources to demonstrate learning in a variety of ways.

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1.ET.EL.3.1

Collaborate with others, provide feedback, and make improvements to complete a task.

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1.ET.EL.4

Students demonstrate an understanding of how technology works, know how to independently troubleshoot, and are not afraid to take a risk in choosing and utilizing new or current technologies for learning.

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1.ET.EL.4.1

Utilize grade-level appropriate technology vocabulary.

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1.ET.EL.4.2

Independently and collaboratively troubleshoot basic problems when using age appropriate digital tools.

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1.ET.EL.4.3

Effectively operate a device with minimal support.

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1.ET.EL.4.4

Recognize letters and numbers on the keyboard.

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1.ET.GC.1

Students will use collaborative digital tools to connect with people of different backgrounds, cultures, and points of view to examine local, national, and global issues.

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1.ET.GC.1.1

Communicate with people of different backgrounds, cultures and points of view using communication tools.

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1.ET.GC.1.2

With support, utilize appropriate digital tools to further investigate specific issues.

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1.ET.GC.2

In a collaborative team, students will perform a variety of roles to complete a project or solve a problem using digital tools.

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1.ET.GC.2.1

Perform a role in a group to complete a project or solve a problem.

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1.ET.ID.1

With or without the use of technology, students can apply a design process to generate ideas, consider possible solutions, create a plan to solve a problem, and share their innovative ideas with others.

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1.ET.ID.1.1

Use basic search tools with a digital resource.

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1.ET.ID.1.2

Use text and visuals to identify, solve, and share a problem.

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1.ET.ID.2

Students persevere when researching and solving open- ended problems and use trial-and-error strategies to test and refine prototypes.

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1.ET.ID.2.1

With support, students will test ideas to determine possible solutions to problems.

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1.ET.ID.2.2

Demonstrate an understanding of a given problem(s) and persevere in solving.

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1.ET.KC.1

Students employ appropriate research techniques to effectively locate credible resources to help them in the learning process.

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1.ET.KC.1.1

Analyze the credibility of teacher-selected resources.

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1.ET.KC.2

Students learn how to evaluate sources for currency, authority, accuracy, perspective and relevance.

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1.ET.KC.2.1

Distinguish the difference between fiction and non- fiction.

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1.ET.KC.2.2

Distinguish the difference between fact and opinion.

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1.ET.KC.3

Students use a variety of strategies and digital tools to organize information and make meaningful connections.

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1.ET.KC.3.1

With guidance, students will use digital multimedia tools to organize information.

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1.ET.KC.3.2

Use tools on a device to transfer information from one place to another.

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1.ET.KC.4

Students use digital tools to explore real world problems and issues and pursue potential solutions.

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1.ET.KC.4.1

Use digital tools to solve a real-world problem.

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N-118EW

Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.

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N-16FO5

Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences.

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N-1BY1M

Creative Communicator

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N-1EZFK

Innovative Designer

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N-5I83G

Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.

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N-6C1MD

Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.

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N-99N8D

Computational Thinker

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N-9PF5L

Students develop and employ strategies for demonstrating an understanding of and solving problems in ways that leverage the power of technological methods to develop and test solutions.

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N-EES8H

Digital Citizen

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N-FSS3V

Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.

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N-LP4H6

Knowledge Constructor

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N-T9CUT

Empowered Learner

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N-XG8N4

Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical.

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N-Y8S90

Global Collaborator

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1.CP.2.1

Students are able to identify alternative devices or method for communicating and idea.

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1.CT.1.1

Use basic file management commands (New, Open, Save, Print).

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1.CT.1.2

Use letters, numbers, and special keys on the keyboard.

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1.CT.3.1

Describe five technology tools and their uses.

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1.IL.1.1

Identify where information can be found.

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1.NC.1.1

Distinguish between the natural and human-made world.

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1.NC.1.2

Describe how people use tools.

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1.NC.2.1

Identify common systems in school and home.

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1.NC.3.1

Illustrate technologies used at school.

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1.NC.4.1

Use a simplified version of the design process to solve problems.

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1.SI.1.1

Identify ownership rights of student-created work.

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1.SI.1.2

Identify safe technology behaviors.

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1.SI.2.1

List advantages of tools/technology at home and at school.

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N-101ZZ

Students evaluate and select information tools based on the appropriateness to specific tasks

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N-177GX

Students understand the purpose and demonstrate the use of the design process in problem solving.

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N-1BXPG

Students use technology to locate and acquire information.

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N-1D6Q5

Students recognize and demonstrate skills in operating technological systems.

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N-1D90B

Information & Communication Technology Tools

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N-1LS60

Students investigate the advantages and disadvantages of technology.

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N-1LST7

Students exchange information and ideas for an identified purpose through Information Technologies.

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N-1N55C

Social Interactions in Information & Communication Technology

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N-1WHNM

Nature, Concepts and Systems (systems thinking, interactions, and design)

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N-2HAU1

Information & Communication Technology Processes

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N-2QVEL

Students understand the history and progression of technology in relation to the development and design of future technology.

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N-ATR3L

Students understand the safe, ethical, legal, and societal issues related to technology.

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N-I8RAS

Students analyze the parts of a technological system in terms of input, process, output, and feedback.

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N-J66S0

Information Literacy

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N-YYIHR

Students analyze the relationships and the connections between technologies in different fields of study and how they apply to communities.

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