Grade 1 Technology Applications South Dakota Standards

96 standards - South Dakota standards

These are the official Grade 1 Technology Applications South Dakota standards — the exact codes and student expectations grade 1 teachers are required to teach and South Dakota state test assesses. Browse every standard below, then generate a print-ready, standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts and make meaningful learning experiences for themselves and others.

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Knowledge Constructor

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Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.

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Global Collaborator

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Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.

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Creative Communicator

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Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.

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Innovative Designer

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Students recognize the rights, responsibilities and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal and ethical.

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Digital Citizen

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Students develop and employ strategies for demonstrating an understanding of and solving problems in ways that leverage the power of technological methods to develop and test solutions.

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Computational Thinker

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Students leverage technology to take an active role in choosing, achieving and demonstrating competency in their learning goals, informed by the learning sciences.

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Empowered Learner

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1.ET.CC.1

Students evaluate and select a variety of platforms and tools to create products and communicate with others to appropriately complete tasks.

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1.ET.CC.1.1

With guidance, students will select a digital tool to use to publish their work.

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1.ET.CC.2

Students create original artifacts or responsibly remix or repurpose existing digital resources.

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1.ET.CC.2.1

Collect and present data in various visual formats.

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1.ET.CC.3

Students select the appropriate medium and communicate clear, complex ideas through the use of visualizations for an intended audience.

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1.ET.CC.3.1

Present a product to an audience.

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1.ET.CT.1

Students select appropriate technology to analyze data, create models, and problem-solve through the use of logical thinking.

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1.ET.CT.1.1

Create a model or graph to visually demonstrate an understanding of a concept in a collaborative group.

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1.ET.CT.2

Students use the computational thought process to represent data, deconstruct problems, identify key information, and formulate solutions.

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1.ET.CT.2.1

With support, students analyze data and look for similarities in order to identify patterns and categories.

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1.ET.CT.3

Students will recognize basic concepts of automation including decomposition, abstraction, use algorithmic thinking, and pattern recognition.

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1.ET.CT.3.1

Create and follow step-by-step sequences to complete a task.

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1.ET.CT.3.2

Implement proper introductory computer programming vocabulary.

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1.ET.DC.1

Students will demonstrate an understanding of the importance of creating and maintaining a positive online identity and the permanence and future impact of their online and offline decisions when using digital technology.

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1.ET.DC.1.1

Identify proper online etiquette and how online interactions impact their lives in digital and non-digital spaces.

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1.ET.DC.2

Students will practice positive, safe, legal, and ethical behavior when using technology.

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1.ET.DC.2.1

Demonstrate respectful behaviors in real-world situations.

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1.ET.DC.3

Students demonstrate and promote respect for using and sharing the intellectual property of others and themselves.

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1.ET.DC.3.1

Demonstrate an understanding that digital resources (videos, images, text) are created by others and must be used respectfully.

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1.ET.DC.4

Students demonstrate a knowledge of how personal data is collected, tracked, and used, how to maintain privacy, and how to safely share it online.

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1.ET.DC.4.1

Explain why it is not safe to enter personal information into a website, online gaming system, etc. without adult supervision.

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1.ET.EL.1

Students will develop technology strategies to achieve and reflect on learning goals to improve outcomes.

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1.ET.EL.1.1

Demonstrate how to create a learning goal with the use of technology tools.

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1.ET.EL.2

With or without support, students build networks of experts and peers to enhance their learning.

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1.ET.EL.2.1

Communicate original ideas with the use of digital tools within a group.

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1.ET.EL.2.2

Students will use instructional videos during learning and collaboration.

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1.ET.EL.3

Students improve learning by seeking feedback from others using digital tools and other resources to demonstrate learning in a variety of ways.

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1.ET.EL.3.1

Collaborate with others, provide feedback, and make improvements to complete a task.

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1.ET.EL.4

Students demonstrate an understanding of how technology works, know how to independently troubleshoot, and are not afraid to take a risk in choosing and utilizing new or current technologies for learning.

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1.ET.EL.4.1

Utilize grade-level appropriate technology vocabulary.

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1.ET.EL.4.2

Independently and collaboratively troubleshoot basic problems when using age appropriate digital tools.

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1.ET.EL.4.3

Effectively operate a device with minimal support.

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1.ET.EL.4.4

Recognize letters and numbers on the keyboard.

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1.ET.GC.1

Students will use collaborative digital tools to connect with people of different backgrounds, cultures, and points of view to examine local, national, and global issues.

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1.ET.GC.1.1

Communicate with people of different backgrounds, cultures and points of view using communication tools.

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1.ET.GC.1.2

With support, utilize appropriate digital tools to further investigate specific issues.

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1.ET.GC.2

In a collaborative team, students will perform a variety of roles to complete a project or solve a problem using digital tools.

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1.ET.GC.2.1

Perform a role in a group to complete a project or solve a problem.

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1.ET.ID.1

With or without the use of technology, students can apply a design process to generate ideas, consider possible solutions, create a plan to solve a problem, and share their innovative ideas with others.

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1.ET.ID.1.1

Use basic search tools with a digital resource.

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1.ET.ID.1.2

Use text and visuals to identify, solve, and share a problem.

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1.ET.ID.2

Students persevere when researching and solving open- ended problems and use trial-and-error strategies to test and refine prototypes.

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1.ET.ID.2.1

With support, students will test ideas to determine possible solutions to problems.

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1.ET.ID.2.2

Demonstrate an understanding of a given problem(s) and persevere in solving.

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1.ET.KC.1

Students employ appropriate research techniques to effectively locate credible resources to help them in the learning process.

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1.ET.KC.1.1

Analyze the credibility of teacher-selected resources.

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1.ET.KC.2

Students learn how to evaluate sources for currency, authority, accuracy, perspective and relevance.

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1.ET.KC.2.1

Distinguish the difference between fiction and non- fiction.

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1.ET.KC.2.2

Distinguish the difference between fact and opinion.

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1.ET.KC.3

Students use a variety of strategies and digital tools to organize information and make meaningful connections.

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1.ET.KC.3.1

With guidance, students will use digital multimedia tools to organize information.

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1.ET.KC.3.2

Use tools on a device to transfer information from one place to another.

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1.ET.KC.4

Students use digital tools to explore real world problems and issues and pursue potential solutions.

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1.ET.KC.4.1

Use digital tools to solve a real-world problem.

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Students use technology to locate and acquire information.

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Information Literacy

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Students exchange information and ideas for an identified purpose through Information Technologies.

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Information & Communication Technology Processes

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Students evaluate and select information tools based on the appropriateness to specific tasks

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Students recognize and demonstrate skills in operating technological systems.

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Information & Communication Technology Tools

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Students investigate the advantages and disadvantages of technology.

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Students understand the safe, ethical, legal, and societal issues related to technology.

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Social Interactions in Information & Communication Technology

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Students understand the purpose and demonstrate the use of the design process in problem solving.

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Students analyze the relationships and the connections between technologies in different fields of study and how they apply to communities.

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Students analyze the parts of a technological system in terms of input, process, output, and feedback.

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Students understand the history and progression of technology in relation to the development and design of future technology.

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Nature, Concepts and Systems (systems thinking, interactions, and design)

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1.CP.2.1

Students are able to identify alternative devices or method for communicating and idea.

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1.CT.1.1

Use basic file management commands (New, Open, Save, Print).

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1.CT.1.2

Use letters, numbers, and special keys on the keyboard.

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1.CT.3.1

Describe five technology tools and their uses.

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1.IL.1.1

Identify where information can be found.

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1.NC.1.1

Distinguish between the natural and human-made world.

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1.NC.1.2

Describe how people use tools.

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1.NC.2.1

Identify common systems in school and home.

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1.NC.3.1

Illustrate technologies used at school.

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1.NC.4.1

Use a simplified version of the design process to solve problems.

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1.SI.1.1

Identify ownership rights of student-created work.

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1.SI.1.2

Identify safe technology behaviors.

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1.SI.2.1

List advantages of tools/technology at home and at school.

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